Buy

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Shops are places where the adventurer may purchase equipment for his quests, and where he may sell his treasure if he should manage to survive the perils with his life and sanity intact. Many shops trade only in a specific type of merchandise. Thus, a baker may well refuse to buy your armour, even if it is of high quality! To some people, the prospect of obtaining the entire inventory of a shop by murdering the keeper may appear tempting - but beware: The shopkeepers are often rugged, capable men, roughened by years of trading and, indeed, surviving in a world where the only safe prospect is death in the end.

Contents

Commands

Commands used to interact with shopkeepers.

List

The list command displays a list of items for sale by the shopkeeper in the current room.

Syntax:
List
Sample list from a shopkeeper.

No   In Stock    Item                                        Level   Cost
----  ----------  ------------------------------------------- ----- ------
  1)  Unlimited   A loaf of bread                                1      22
  2)  Unlimited  !A Hot Romulan death bread                      1      31
  3)  Unlimited  !Some graash                                    1      13

If there is an exclamation mark at the start of an item name, it means that you are unable to wear/use/eat the item due to your race and/or class.

Buy

This command purchases an item from the shopkeeper, assuming you have the money and are able to carry it.

Syntax:
Buy ITEM - Ex: buy sword
Buy # - Allows you to buy an item via the number listed in the "No" column in the list. Ex: Buy 1 to buy the bread listed above.
Buy # item - Allows you to buy multiple items. Ex: buy 10 bread.
Buy # # - A combination of the above, when doing it this way you must include the # symbol on the second figure. Ex: buy 2 #1 to buy two loaves of bread.

Sell

This command allows you to sell an item in your inventory to the shopkeeper in the room, assuming he will buy that type of item.

Syntax:
Sell ITEM - Ex: sell sword

Value

Asks the shopkeeper how much he is willing to buy your item for, if he will buy it.

Syntax:
Value ITEM - Ex: value sword
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