Clan Prices
From Wormhole Sci-Fi MUD Homepage
Contents |
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Starting a Clan
- There is a base cost of 15 million credits to start a clan.
- This includes a clan.info file, a clan board, blocker, and 3 rooms.
- You must also have a minimum of 15 members.
- An immortal sponsor is suggested, but not required.
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Getting a Clanhouse
- Clanhouse have the cost of 5 million credits/room.
- Updating a description in a room costs 2 million credits.
- Updating your Clan.Info costs 5 million credits.
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Special Room Flags
| Regen Rooms (Help Stats regenerate faster) | 20 | million credits | |
| Lawful (Can't fight) | Free | ||
| Silent (Can't hear public channels) | 5 | million credits | |
| PKOK (Can Fight w/o PKOK tog'd on) | 5 | million credits | |
| Arena (PK Place, but don't loose XP for dying) | 10 | million credits | |
| Donate (Sends items DONATED here) | 20 | million credits |
Any others, ask Jorden.
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Objects
| Fountain | 5 | million credits | |
| ATM machine | 5 | million credits | |
| Transporter | 5 | million credits | (exceptions for those needing transporters for access) |
| Extra Terminal | 5 | million credits | |
| Inanimate objects | 1 | million credits | |
| 'Active' objects | 5 | million credits |
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Shops
- Clans may now purchase shops. The starting fee for a shop is 25 mil.
- Each item costs 1 million startup to be loaded on your shopkeeper.
- Items must be purely 'social' (not combat effective) unless he shop is accessible to non-members.
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Personal Rooms
- Regular Rooms. Anyone may enter. Cost 5 million credits
- House room. Only the owner, and people designated by him/her may enter. To move a house you already own, so that it can be reached from within the clan house... 2 million credits.
If you have any questions or comments to do with clans, please contact Jorden or some other immortal.
See also: Clan, Clan Commands
