Builder:Mobiles

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(Action Flags)
(Mobiles)
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==Mobiles==
 
==Mobiles==
The .mob file contains everything the mud needs to know about the mobs,
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The .mob file contains everything the mud needs to know about the mobs, except for where they are and what they're holding. Each mob in the file is in sequential vnum order. There are two types of mob files, but only the 'simple' mobtype is described in detail below. The simple mob type contains all the necessary distinctions commonly used in muds -- the 'complex' mobs take a lot of time and effort for very little return. Most, if not all muds use simple mobs. The complex mob archetype will be given later in this Part, but no explanation will be given.  
except for where they are and what they're holding. Each mob in the file is in
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sequential vnum order. There are two types of mob files, but only the  
+
'simple' mobtype is described in detail below. The simple mob type contains
+
all the necessary distinctions commonly used in muds -- the 'complex' mobs  
+
take a lot of time and effort for very little return. Most, if not all muds  
+
use simple mobs.  
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The complex mob archetype will be given later in this Part,  
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but no explanation  
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will be given. Here's a sample mob:
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Here's a sample mob:
  
 
  #2200
 
  #2200
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  ~
 
  ~
 
  1 2 cd e 100 A 3 0
 
  1 2 cd e 100 A 3 0
 
  
  
 
Now, to explain, line-by-line:
 
Now, to explain, line-by-line:
 
  
 
  #2200
 
  #2200
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The '1' is the mob race.
 
The '1' is the mob race.
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The '4' is the mob class. Always put a 4 here, unless you check with Q first.
 
The '4' is the mob class. Always put a 4 here, unless you check with Q first.
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The 'cd' is the ACTION flag of the mob, which tell the mud how the mob should act.
 
The 'cd' is the ACTION flag of the mob, which tell the mud how the mob should act.
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The 'e' is the AFFECTION flag, which tells the mud about any special abilities the mob might have.
 
The 'e' is the AFFECTION flag, which tells the mud about any special abilities the mob might have.
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Both these flag values work as per the section 'FLAGS' in part three of this handbook. See 'ACTION & AFFECTION FLAGS' below for more on both of these.
 
Both these flag values work as per the section 'FLAGS' in part three of this handbook. See 'ACTION & AFFECTION FLAGS' below for more on both of these.
 
  
 
The 100 is the alignment of the mob, ranging from 1000 (good) to -1000 (evil).
 
The 100 is the alignment of the mob, ranging from 1000 (good) to -1000 (evil).
 
  
 
The 'A' stands for Extra Easy Mob Making System, which automatically calculates ... everything.
 
The 'A' stands for Extra Easy Mob Making System, which automatically calculates ... everything.
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The '3' is the mob level.
 
The '3' is the mob level.
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The '0' is the mob gender.
 
The '0' is the mob gender.
  

Revision as of 14:06, 17 July 2006

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