Builder:Scripting

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m (Loading stuff)
m (Loading stuff)
 
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   * Note: 'cloak' and 'belt' must be in the namelist of objects 3456 and 3457
 
   * Note: 'cloak' and 'belt' must be in the namelist of objects 3456 and 3457
  
On Arrakis, when I wanted Fremen to jump down from the back of a sandworm and attack, it wasn't enough to just load the Fremen mobiles, since they would have been naked. Each one has a script that executes whenever the mobile is loaded, and it looks a lot like the one above: it loads a mass of items and forces them to wear and wield. Because I didn't want the player to be spammed with a mass of  
+
On Arrakis, when I wanted Fremen to jump down from the back of a sandworm and attack, it wasn't enough to just load the Fremen mobiles, since they would have been naked. Each one has a script that executes whenever the mobile is loaded, and it looks a lot like the one above: it loads a mass of items and forces them to wear and wield. Because I didn't want the player to be spammed with a mass of unnecessary information, it's done with a brief trip to a hidden location.
  
 
   eval rga %random.50%
 
   eval rga %random.50%

Latest revision as of 14:42, 28 November 2013

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