Builder:Worlds

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m (Added terrain types)
 
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|-  
 
|-  
 
| a
 
| a
| dark
+
| DARK
| A light must be used to see anything
+
| A light must be used to see anything except glowing objects. (Infravision allows mobiles to be detected.)
 
|-
 
|-
 
| b
 
| b
| death
+
| DEATH
| This is how you make a deathtrap. Player "dies" when entering, being shown the room description before being returned to Reception (aka room 3001). Only diode equipment is lost (from what I know, anyway. - Ecks) but experience points suffer, and hitpoints are set to one. It is a good idea to make exits to all rooms from which one can enter the death_room, then the "death cry" will be heard. Otherwise, other party members tend to blunder in after the leader!
+
| This is how you make a deathtrap. Player "dies" when entering, being shown the room description before being returned to Reception (aka room 3001). Only DIODE flagged objects are lost but experience points suffer, hitpoints are set to one and the player is returned to reception. It is necessary to make exits to all rooms from which one can enter the death_room, then the "death cry" will be heard. Otherwise, other party members tend to blunder in after the leader!
 
|-
 
|-
 
| c
 
| c
| !Mob
+
| !MOB
 
| Monsters will not normally enter this room, although they will flee into it, and can be loaded here.
 
| Monsters will not normally enter this room, although they will flee into it, and can be loaded here.
 
|-
 
|-
 
| d
 
| d
| indoors
+
| INDOORS
 
| This place is sufficiently sheltered that the player need not be told about the weather. Also, the room's level of illumination is constant, rather than varying with the time of day.
 
| This place is sufficiently sheltered that the player need not be told about the weather. Also, the room's level of illumination is constant, rather than varying with the time of day.
 
|-
 
|-
 
| e
 
| e
| lawful
+
| LAWFUL
 
| Neither killing nor theft are possible in the room. Poison and similar effects where you lose hitpoints each tick do not affect you in lawful rooms.
 
| Neither killing nor theft are possible in the room. Poison and similar effects where you lose hitpoints each tick do not affect you in lawful rooms.
 
|-
 
|-
 
| f
 
| f
| fall_die
+
| FALL-DIE
 
| It's like a deathtrap, only activated if you don't have fly (and possibly hover?)
 
| It's like a deathtrap, only activated if you don't have fly (and possibly hover?)
 
|-
 
|-
 
| g
 
| g
| chaotic
+
| CHAOS
 
| There is a good chance that any psi power used in the room will be substituted with another, selected at random.
 
| There is a good chance that any psi power used in the room will be substituted with another, selected at random.
 
|-
 
|-
 
| h
 
| h
| !Psi
+
| !PSI
 
| Psi powers cannot be used in this room.
 
| Psi powers cannot be used in this room.
 
|-
 
|-
 
| i
 
| i
| tunnel
+
| TUNNEL
 
| Only one player can be in this room at a time.
 
| Only one player can be in this room at a time.
 
|-
 
|-
 
| j
 
| j
| private aka !Transit
+
| !TRANSIT
 
| It is impossible to use a psi power to move to this room if there are two players or mobiles in it. The 'teleport' spell will never teleport a player into this room.
 
| It is impossible to use a psi power to move to this room if there are two players or mobiles in it. The 'teleport' spell will never teleport a player into this room.
 
|-
 
|-
 
| k
 
| k
| godroom
+
| GODROOM
| Really, really private room. Mortals will never enter such rooms by psi powers or by chance, but can survive in the room if transferred there by an immortal.
+
| Really, really private room. Mortals will never enter such rooms by psi powers or by chance, but can survive in the room if transferred there by an immortal. Also use for for pet shop store rooms, mob chutes etc.
 
|-
 
|-
 
| l
 
| l
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|-
 
|-
 
| m
 
| m
| zero_mana
+
| 0-MANA
| Not quite as bad as a deathtrap, but when you enter this room you are knocked unconscious, and your mana falls to zero. Be warned that unlike death traps, mobiles have been known to blunder into zero_mana rooms. Thus, you need to make them !mob... or at least give them a 'wake' action, or all the roving mobiles in a zone will untimately be found fast asleep in one room!
+
| Not quite as bad as a deathtrap, but when you enter this room you are knocked unconscious, and your mana falls to zero. Be warned that unlike death traps, mobiles have been known to blunder into zero_mana rooms. Thus, you need to make them !mob... or at least give them a 'wake' action, or all the roving mobiles in a zone could ultimately be found fast asleep in one room!
 
|-
 
|-
 
| n
 
| n
| fog
+
| FOG
| This flag is supposed to make a room halfway between light and dark; you can see your own stuff but not anything else in the room.  Amigone reports it as currently being broken.
+
| Supposed to make everybody outside the fog named as "someone" when they communicate to you. Not working?
 
|-
 
|-
 
| o
 
| o
| silent
+
| SILENT
 
| Communications are not heard in the room. Useful for jails, rooms where the player is lost in deep space, or where you want folks to be able to concentrate on reading noticeboards, etc.  Also, players cannot send out communications.
 
| Communications are not heard in the room. Useful for jails, rooms where the player is lost in deep space, or where you want folks to be able to concentrate on reading noticeboards, etc.  Also, players cannot send out communications.
 
|-
 
|-
 
| p
 
| p
| in_air
+
| AIR
| This room can only be reached by those who are able to fly.
+
| This room is in mid-air and can only be reached by those who are able to fly.
 
|-
 
|-
 
| q
 
| q
| voice
+
| VOICE
 
| Internal flag used in conjunction with voice keyed exits.
 
| Internal flag used in conjunction with voice keyed exits.
 
|-
 
|-
 
| r
 
| r
| pkok
+
| PK
| Player-killing OK. The room is not subject to the normal constraints that prevent attacking other players.
+
| Player-killing permitted. The room is not subject to the normal constraints that prevent attacking other players.
 
|-
 
|-
 
| s
 
| s
| arena
+
| ARENA
| Player-killing OK. Players do not suffer the normal penalty for death in this room, but cannot enter it without full hit points, mana, and move.
+
| Arena-style player-killing allowed. Players do not suffer the normal penalty for 'death' in this room. They cannot enter it without full hit points, mana, and move.
 
|-
 
|-
 
| t
 
| t
| regen
+
| REGEN
| Wounded players recover hitpoints at twice the normal rate.
+
| Wounded players recover hitpoints faster than normal.
 
|-
 
|-
 
| u
 
| u
| space
+
| !FLEE
| The room is a vacuum (or, perhaps, contains poisonous fumes). Only players wearing a breathing apparatus can enter. NOTE: OLC lists this as "!Flee"
+
| Fights are to the death, unless psi powers are used.
 
|-
 
|-
 
| v
 
| v
| radiation
+
| RADS
 
| This room will cause the player to get radiation poisoning unless they are wearing protective clothing.
 
| This room will cause the player to get radiation poisoning unless they are wearing protective clothing.
 
|-
 
|-
 
| w
 
| w
| house
+
| HOUSE
| Houses are much more difficult than simply a flag, from what I understand.  Probably best not to mess around with it unless you know what you're doing. - Ecks
+
| Do not set. Immortals should use the 'hcontrol' command instead.
 
|-
 
|-
 
| x
 
| x
| h_crash
+
| H_CRASH
| No idea what this does, it will be filled in later when I know what it does or someone else edits this field. - Ecks
+
| Do not set.
 
|-
 
|-
 
| y
 
| y
| port
+
| PORT
| Spacecraft can fly into this room, and land here. Ports are the only places where unsuited people and spacecraft generally mix.
+
| Spacecraft can fly into this room and land here, even if the terrain type isn't 'space'. Ports are the only places where unsuited people and spacecraft generally mix.
 
|-
 
|-
 
| z
 
| z
| no_recall
+
| !RECALL
 
| Typing recall in this room won't work, used for jails, etc.
 
| Typing recall in this room won't work, used for jails, etc.
 
|-
 
|-
 
| A
 
| A
| fear
+
| FEAR
 
| (Note the capital 'A'.) Players in rooms flagged with this will get messages saying things like, 'You hear heavy breathing' or 'In the distance you hear footsteps'. It's there to add to the atmosphere of certain rooms.
 
| (Note the capital 'A'.) Players in rooms flagged with this will get messages saying things like, 'You hear heavy breathing' or 'In the distance you hear footsteps'. It's there to add to the atmosphere of certain rooms.
 
|-
 
|-
 
| B
 
| B
| vehicle_only
+
| V_ONLY
 
| Room cannot be entered unless the player is in a vehicle of some kind; use for highways, deep space, etc.
 
| Room cannot be entered unless the player is in a vehicle of some kind; use for highways, deep space, etc.
 
|-
 
|-
 
| C
 
| C
| no_vehicle
+
| NO_V
 
| Room cannot be entered by those on a vehicle. This ought to be used at the entrance to any indoor complex.
 
| Room cannot be entered by those on a vehicle. This ought to be used at the entrance to any indoor complex.
 
|-
 
|-
 
| D
 
| D
| hot
+
| HOT
 
| The room causes people to become thirsty at an accelerated rate.
 
| The room causes people to become thirsty at an accelerated rate.
 
|-
 
|-
 
| E
 
| E
| cold
+
| COLD
 
| The room causes people to become hungry at an accelerated rate.
 
| The room causes people to become hungry at an accelerated rate.
|-
 
| F
 
| new_fear
 
| Players in rooms flagged with this will get the new fear messages.  I don't know what they are, though it -may- be possible to place custom ones.  - Ecks  NOTE: OLC lists this flag as an empty space.
 
 
|}
 
|}
  

Latest revision as of 06:25, 4 September 2012

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